08-21-08, 03:31 AM
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#8
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Navy Dude 
Join Date: Mar 2008
Posts: 177
Downloads: 20
Uploads: 0
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Quote:
Originally Posted by Demonizer
IDunno what that weird mark is near the hull number cant seem to locate it in the texture files
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It looks like a reflection of the bow wave to me. Maybe it is caused by the ambient occlusion map.
I think you should abandon the hull number. I’m not sure but I believe they didn’t have these numbers during World War Two.
And if then the number was rather small.
As far as I know all Iowa class battleships had a camouflage pattern during the war. So you may want to use one.
See here: http://www.history.navy.mil/photos/sh-co-mk/camouflg/usn-wwii/3--bb3.htm
or here: http://www.shipcamouflage.com/usn_bb.htm
If you want to keep the camouflage to a minimum you may want to consider Measure 22.
Then you have both: A rather clean ship and still a historical accurate appearance.
Then I want suggest to use a high resolution for the textures like 2048x2048. Then you can implement amazing amounts of details. Have a look at OakGroove high res textures for the Deutschland class CA.
I don’t know much about American battleships but the portholes look a bit blank being just a black hole. You may want to add hatches and channels, at least on the structure.
Well just what I think.
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