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Originally Posted by IronPerch
ok, i was wondering does the game-engine alter the play speed of wave files in relation to targets speed  .
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Yes, it does.
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Can you tell me what are the numerical speed estimates for slow (= 6 knots?), moderate (= 9 knots?) and fast (> 9 knots?) speed reporst in RFB?
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They are the same as in stock. Wish I could tell you which file stores that information, but I can't recall at the moment.
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Yet another RFB issue... About the deck gun loading time. Was it really so slow in real life after the initial gun setup? According to my artillery experiences, when you are in firing positons the loading doesn't take so mucht time if you have ammo near by?
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The loading times are averages that factor in things the game doesn't simulate (roll and pitch of the boat, weather conditions, etc.). Basically, when left to the AI, the gun will fire as soon as a shell is loaded, without taking into account the elevation of the gun. An interrogation report of a German U-boat prisoner stated the max firing rate of the 105mm deck gun was 6 rounds per minute, in ideal conditions (i.e., very calm seas, well-rested crew, etc.). Three rounds per minute was more the norm.
Otherwise, I suggest you do a search of posts by Beery in this forum and in the SH3 mods forum. I'll just say here that this issue has been discussed quite a bit in the past.