View Single Post
Old 08-18-08, 05:18 PM   #20
cdp44
Electrician's Mate
 
Join Date: Aug 2008
Location: Czech republic
Posts: 135
Downloads: 118
Uploads: 0
Default

In USS_Clemson.sim there are 11 obj_Turret chunks, I tried every single one, reducing their min and max traverse to zero, so the turret wonīt turn, but it seems that torp. tubes arenīt there.

In USS_Clemson.eqp, guns are "NodeName=Mxx" and those torpedotubes are "NodeName=Txx", when I change it to "NodeName=Mxx" those turrets dont appear on the ship so I left it as is.

http://img399.imageshack.us/my.php?i...pgrade1tq2.jpg

Last edited by cdp44; 08-18-08 at 06:33 PM.
cdp44 is offline   Reply With Quote