Thread: Tracking ship
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Old 08-18-08, 03:18 PM   #4
Shoopzee
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Join Date: Mar 2005
Posts: 36
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Default Thanks Pisces

Quote:
I am not exactly sure if it is removed 'no matter what' from the world at that particular time/date. Maybe it started it's voyage before september 1st and is allowed to finnish it. So the end date could just be the end-limit of it's spawn-window. Haven't fully investigated that part. But I'm pretty sure it won't spawn after that time/date.
I have to admit that I don't know a lot about the campaign files you were looking at. I avoid those things, as I enjoy the unknown element of the game.
The Aarhus is the same, but again it is only a guess on my part. See where that WP13 red flag is on the first map you have posted, that is the rough location currently, with a mean course of 275-280 degrees, and as was suggested above, I just extrapolated the course to Aarhus. A question, since Aarhus I believe does not have a port facility, would a merchant still make call on that port? Also, I'm itching to sink her, but feel I will run out of time before Bdu gives permission to sink Brit Merchants. What penalty will I suffer if I jump the gun? Again, I'm running GWX 2.1, with OLC Environmenta2l Mod, and a few other visuals. I am also using the latest version of Commander.
I will not get a chance to play again until this Wednesday night, and have been wawy from my rig for a week. I would never have followed a Norge, or Danish Merchant this long, but then again, watch I'll open the campaign, and find I have messed up the ships country of origin! LOL. Thanks again Pisces, and again would you sink her? I would like to think with the war just beginning, perhaps they may blame it on a mine. In any case isn't the GWX2.1 war start campaign have padded renown so you can get the tonnage credit, but not take a big hit for sinking a then neutral?

Shoopzee
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