Yeh sure, heres a shot with some info on what differnt mountings can be assigned atm.
Im almost finshed in making sure it all works well the 3inch AA gun now fires further at distant air targets and made the flak round work better. I still got a few things to cleanup and im hoping to add differnt sounds to differnt weapons as stated in me other thread abouot adding sounds? Im thinking about changing the Twin 40mm Bofor to fire a flak round is well.
Now about changing what needs to be done to allow differnt weapon systems is kinda tricky and im never good at explaining things well, but here goes.
The files which need to edited are:
\Data\UPCData
Weapons.upc
UpgradePacks.upc
\Library\USSubParts
Quote:
[UpgradePack 33]
ID= UpackCustom1
NameDisplayable= 5inch / 25cal Deck Gun + 4inch / 50cal Deck Gun
FunctionalType= UpFTypeWeaponCannon
UpgradePackSlotType= USDeckGunAdv
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1= 1941-01-01, NULL, 3000
IDLinkUpgradePackElements= 5in25calUS, 3in50calUS
|
[UpgradePack 33] - Must contine from the last UpgradePack 31,32,33 etc....
ID= UpackCustom1 - Same as above, must not be a copy of something already named.
FunctionalType= UpFTypeWeaponCannon - I am not entirly sure what these does.
UpgradePackSlotType= USDeckGunAdv - Must be USDeckGunAdv for dual weapon systems.
UnitUpgradePackIntervalOptions1= 1941-01-01, NULL, 3000 - The dates at which this becomes available and not available. 3000 = Renown
IDLinkUpgradePackElements= 5in25calUS, 3in50calUS - The weapon systems used. Bow > Stern i think although not sure have to do more testing.
Well im gonna sort this out it seems theres quite a few things i need to do.
Oh yeh someone help me in finding out how to add sounds to the weapons.
Demonz