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Old 08-17-08, 05:30 PM   #257
Orion2012
Commodore
 
Join Date: Jul 2008
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Quote:
Originally Posted by kriller2
Quote:
Originally Posted by Orion2012
Quote:
Originally Posted by Nisgeis
Quote:
Originally Posted by vickers03
interesting:hmm: more details please
The torpedo is rendered underwater, but it has no 'depth' information associated with it, so the game doesn't consider it close to the surface.

I don't know, but have a suspicioon as mentioned earlier, that the torpedo needs a unit_ship controller attached to it, but so far I haven't been able to spare any time to test that. I've spent about 30 hours on the shader code so far, so no free time .
WOW, thats way more patience then I have!

Does anyone know, or tested the new PE with OM?? (op monson)
No I haven't got time, been testing with TM intensly and working with Nisgeis to make the water more lifelike, but now it works with TM so next thing to test is TM + OM..
Good to know, as I have actually found the UBoat addon to be a lot of fun since lurker has reworked the campaign.

My biggest problem with it, is that the boats are glued onto rails. Even in 15foot swells it dosent move.
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