Quote:
Originally Posted by kriller2
HI Nisgeis, I like your new shaders so made some more work on the environment colours and textures, is there any way we can make the water less transparent? so that the water have a colour between the surface and the bottom, (see the last picture)
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Just sent you experimental shader number 5. It has altered reflections, that are less distorted and give more detailed waves. The water colour should also be more representative of what is in scene.dat, so you shouldn't have to change your values too much - sorry if you already did!. The reflection brightness is also reduced a bit. I think it looks quite nice.
I've just co-incidentally been working on water fogging, as there is a disparity between stock above water transparency and below water transparency. Below water seems to be much cloudier that the above water view would suggest, so I've been trying to get a fogging effect on the refracted image, with the amount of water between the camera and the hull affecting how foggy the hull is.
I also discovered why torpedoes aren't visible under water, but haven't got a fix yet. It's not something that can be solved in the pixel shader though.