i am sad about the very short repair times in sh3, too, and so i have read a lot here in this forum and i came to the conclusion, that this mod is the only (simple) way to get longer repair times. the mod author, nvdrifter, reduced the crew efficiency to get this effect. one negative side-effect of this mod is, that he had drastically enlarged the flooding times of the compartments, so that the (weak) crew will still be able to sucessfully fight against the flooding water. i don't like that side-effect and because of that, i hesitate to use that mod.
because of that, i will take the longer repair times mod and modify it (only for my personal use), so that repair times and flooding times are somewhere between stock sh3 and this original mod. a compromise.
a smarter way to get longer repair times is hard to do and also forbidden. patching the sh3.exe. with an debugger one has to identify the memory position(s) in the sh3-executable, which contain the repair times or so. once identified, they could be patched with correct values. this was easy for an 6502-program (1kByte in size) 15 years ago, but will be very hard for a complex 3D-game many megabytes in size like sh3 is.
please inform me, if you have news about repair times.......
thanx, h.sie
Last edited by h.sie; 08-15-08 at 09:06 AM.
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