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Old 08-14-08, 04:25 PM   #242
kriller2
Ace of the Deep
 
Join Date: Apr 2005
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Quote:
Originally Posted by Nisgeis
Quote:
Originally Posted by Syxx_Killer
Yes, that is what I am seeing. In shallow water if I am surfaced, I will see white lines around the bottom half of the sub, especially the stern areas. When submerged near the surface where I can see the sub with the camera there will be those white lines, mostly around the railings like you mentioned.
OK, after much experimentation I now know what is causing this. As far as I can tell there's some sort of glitch regarding the depth of water, which makes the shader blend in the sea bed at full strength around the very edge of the submarine. The sea bed is only renedered on the refrected part of the textures if the sea bed is 200m or less deep. This is why the problem only occurs when you are in shallow water. Also, rotating the camera, so looking at your sub with deep water in the background should get rid of the white lines.

Now I know what is causing the problem, I'm that one step closer to resolving it. It should only affect subs in shallowish waters though. Everyone else should be alright.
HI Nisgeis,

That sounds great, we now have a explanation to why it happens, now we are a little step closer to a solution

Now I better get back to testing the new shader.. I have seen something strange when looking at a ship after a torpedo hit it, nothing serious but I need to test it some more to see if it's my texture making the problem or our water shader...

Will take a screenshot of it so you can take a look at it.

EDIT: here it is:

Now I got a snapshot of it:


I have never seen this before :hmm: is it our shader or is it the damage texture? - the strange thing is that if there is a explosion near by it looks like this, the screenshot is from the submarine torpedo school.


BTW your PM is full
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Real Environment mod

and Pacific Enviroments 4 mod

Last edited by kriller2; 08-14-08 at 04:58 PM.
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