Quote:
Originally Posted by Paulverisor64
The 1st question that comes to my mind is whether I have done things optimally to receive information of a ship or ships in the area. Excuse me for not knowing but does the Hydrophone only work when on surface or under water? When I'm on the surface I see the Hydrophone rotating as the sonar crew is automatically putting this to use. When I am submerged however is the only time I can inquire with the Hydrophone operator to do a sweep or pick other icons which are greyed out on the surface.
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Install 16km Atmosphere (included with the GWX). It will give you more realistic visibility, and a higher chance you spot a ship. As Kielhauler1961 already mentioned, make frequent dives to perform a hydrophone check, and do it yourself. Efficient sonar officer can hear propeler noise within 20-25km, but you will be able to hear it form 30km! Turn up the hydrophones volume (click on the top of the Ambient volume knob), and the volume of your PC speakers. Slowly turn the needle around.
Usually, patroling your assigned grid, you won't find many contacts. That's why we all have oour favorite hunting grounds we visit befor, after, or instead of assigned patrol area. Check the map provided with the game to see where are the convoy routes and areas with dence traffic.
Quote:
Originally Posted by Paulverisor64
My other observation is that it was difficult to combat fatigue with the crew. I discovered that I needed to remove the Weapons officer right away from his alloted duties and rotate rest in and out between the officers. I also had difficulty keeping the U-boat moving as it was tough to have enough crew to keep it going. I ended up using the watch officer in the engine room and there was a lot of rotating in and out. I left the torpedo room completely unattended. With those type of adjustments I could stay ahead of fatigue.
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Your crew will improve with time. Giviing medals and promotions seams to make more resiliant to fatigue. In the meantime, keep only necesary man on stations, and rest the others. Note that when you're at 64x TC and above, your men don't get tired, nor they recouperate, if in quarters. Fatigue only "works" in lower TC.
Quote:
Originally Posted by Paulverisor64
Another thing I noticed was that the submerged time didn't last for very long. The battery would run low in very short order.
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Indeed. On higher speed, your batteries will last about 50-100km, before they start loosing power. On ahead slow, you can run for days.
Quote:
Originally Posted by Paulverisor64
I also observed that even though there were bouts of bad weather there never was any rain. Does Silent Hunter not model patterns of rain?
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Don't worry, you'll see enough rain.

There will be patrols with rain and poor visibility from beginning to end. I was lucky in my two last patrols, having sunny weather and no wind all the time.
Weather is a bit wierd in SH3, but the GWX improved it greatly.