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Old 08-13-08, 04:36 AM   #11
onelifecrisis
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Quote:
Originally Posted by Lionman
I am well aware that starting this new thread in August 2008 will inevitably duplicate many discussions and a theme in many threads elsewhere but feel that there will be many who come to our virtual sub sea realm with the following question which I address primarily to the most experienced, most technically knowledgeable and longest-standing members of this redoubtable SubSim Forum.
Full stops are your friends! :rotfl:

Quote:
Originally Posted by Lionman
Question. Given a more or less state-of-the-art PC [the spec of mine is at the foot of this post], 8 MB broadband, good technical knowledge and starting from clean installations of both SH III patched to V1.4 and SH IV patched to current spec, what gentlemen, in your personal opinion, is the optimum combination of currently available MODs to attain maximum realism, maximum historical authenticity and maximum immersion in SH III...
There are three main supermods. All are aimed at "realism" although of course the different developers have different ideas about what that means and about how to simulate it in the game.

GWX is perhaps the most comprehensive supermod and certainly the most popular. I use it, and recommend it. In my mind GWX offers four main things:
1) Improved gameplay mechanics, with completely overhauled sensors, damage modelling, surface physics, and gunnery.
2) A superb dynamic campaign...
3) ...which also includes many scripted RL events and battles (if you happen to be in the right place at the right time).
4) More "stuff" i.e. more ships, more planes, bigger and more active ports... that sort of thing.

WAC is another big supermod which focuses in particular on historic campaigns and battles which actually took place during the war... so basically, a lot of attention to (3) in the above list.

NYGM is another supermod. I've not tried it yet but my impression is that it's less flashy and more "gritty" than the other two.

Then there are lots of smaller mods you can add on top of those, although compatibility is always a potential problem so be careful. I can't help recommending my own mod, the "OLC Ubermod" (stickied in this forum) which is designed to install over GWX 2.1, and is very much aimed at "realism" as I see it.

My advice: be prepared to spend a long time finding the mod combination that suits you! There's a lot of choice here.
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