My workaround for the "torpedoes from milchcows" is to make a note of how many, where and what type of torps you have before you dock. After replenishing, simply fire the surplus torpedoes into empty ocean. Same goes for gun ammo.
Torpedoes were often transferred between combat boats at sea. A damaged or low on fuel boat heading home with a goodly stock might be ordered to help out a colleague with plenty of fuel but low on torps. You could use a random method for generating the amount you receive, say roll a six-sided die. I use a regular pack of playing cards. I draw one card and keep the amount of extra torpedoe equal to the cards value if between 1 (ace) and 6. Anything higher than that (inc. court cards) means zero. The chance of such a link-up happening in the first place could be adjusted for location, weather, year, whether Doenitz likes you or not, etc..
Supply ships might be have been able to help with minor damage - you'd have to make a judgement call on a case for case basis. A supply ship could provide some of the more common smaller spare parts. Remember that as far as the game is concerned, you are the ONLY U-Boat out there! Sometimes you can justify taking the few extra "crumbs" available.
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