Thread: Sabotage?
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Old 08-10-08, 03:44 PM   #2
GoldenRivet
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did you order a crash dive when you sighted the destroyers?

if so one of the sabotage features is that ahead flank will not work... this of course renders your u-boat pretty much useless in a crash dive.

here is a list of possible malfunctions

1. flack guns take additional time to reload or are unable to reload at all. Simulates guns affected by long exposure to sea water, battle damage, poor ammunition quality etc.

2. randomly adjust periscope blur to simulate lens integrity, this disables the attack scope and observation scope.

3. randomly adjust raise and lower times for snorkel to simulate wear and tear, malfunction or sabotage.

4. randomly adjust Fumo range.

5. randomise default diving depth of crash dives (your boat may dive out of control) this simulates stuck tank vents, dive planes etc.

6. reduces top flank speed to simulate mechanical issues with engines.

7. Surface range decreased between 40-80% to simulate fuel leak or excessive engine consumtion of fuel.

8. battery range decreased by 20-75% to simulate worn out batteries, or a malfunctioning recharge system.

9. randomly changes dive times to a poor value.

10. front and rear ratio edited to simulate trim difficulty, boat may be slightly heavy astern causing difficulty in fine tuning depth.

11. Radar set appears operational but range is reduced to virtually zero.

12. increased turn radius

13. who knows what else!!!
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