Quote:
Originally Posted by kriller2
Regarding the colour of the sea in storm it is possible to remove some of the sun reflecting on the sea, by decreasing the sun light on the waves, but then we will loose some of the detail on the waves.
If you want me to, I can reduce the blue colour some more, but I have seen pictures and videos from the pacific ocean in storm, where the ocean colour is in a blue shade as in PE4, but maybe it's still to much?
|
The problem here is you can't duplicate (in game) every possible combination of lighting and cloud cover. The more light that pokes through the bluer it can be. When a ships in a storm, but the edge of the storm is still visible and letting light through you see a lot more blue. Then there are others where it's completely overcast with a thick cloud cover and the sea turns gray and may have a hint of blue in the crests. I think looking for an average is the best you can hope for. on
I should add that I'm referring to a mission where I have 15m winds, Heavy cloud cover, Medium rain, Medium fog.
Will run some testing of the fog strengths (density) under different weather conditions later. Curious to see how light and medium fog look with everything from clear skies to heavy cloud cover.
Quote:
BTW do you have all the bells to max, post process filtering should be set to on as alot of the shader work and colours where developed with that in mind.
|
Yes, here they are in case you spot anything I missed.
From the main.cfg
[VIDEO]
Resolution=1280,960,70,22
DynamicShadows=Yes
FullScreen=Yes
Synchronized=No
TextureResolutionHigh=Yes
From GFXsettings.cfg
[Current]
DepthBufferEffects=1
Filters=1
Glare=1
UnderwaterDispMap=1
LightShafts=1
3DShipWakes=1
DetailedWaveRipples=1
UnitNormalMaps=1
ShipCausticsEffects=1
Ship3DDamage=1
CharacterDetail=1
ParticlesDetail=8
TerrainObjectsDensity=8
TerrainObjectsLODSize=8
GammaCorrection=54
VolumetricFog=1