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Old 08-06-08, 07:08 PM   #8
irish1958
Ocean Warrior
 
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Quote:
Originally Posted by Pisces
The point is realism, and simulation of real orders given at that time. If you want to start a war as Hitler did, you'd want your machinery and men to be in the right place at the right time, to do the most damage to the enemy, ... and his allies (which England and France were with Polen, as they signed a treaty to avenge an agressor that invades/attacks one of the three). It is better to experience the prelude to war, rather than jump in only after "sh*t hit the fan" allready. But that's my prefference.

Also, the 1st "training mission" reflects what is done when any new vessel is new out of drydock. Or I guess a new crew is assembled. It is sent out for training and testing (shakedown cruise) to get to know the limitations of the ship and the crew to get acquainted. And since you cannot change anything in the crew or uboot upgrades/torpedo loadout without losing 1st patrol tonnage (bug), you can use this to let the crew gain experience without real combat risk.

The negative renown is fixed because GWX 2(.1) gives you extra renown (or is supposed to anyway) for that 1st patrol to neutral it out. I'm not sure if I came out even or close. But I don't make a big deal out of it. Listen to your hydrophone often and you'll find plenty of tonnage later.
Dead on right. The effort to make this "game" reflect what really happened is what separates this effort (not game) from all the "shoot them up" arcade games out there.
Go GWX2.1!!! ( and the other great mods!!)
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Irish1958
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