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Old 08-05-08, 06:06 PM   #23
GlobalExplorer
Admiral
 
Join Date: May 2005
Location: Berlin
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Quote:
Originally Posted by KeptinCranky
faster colony ship: This game is all about getting as many planets asap, so faster colony ships give you an edge over the AI
Thats correct, build fast ships for the colony rush. But with the expansion you get radioactive worlds and such that can only be settled later in the game when you have developed the technology.

Concerning exploits, that's also correct. I had a nasty habit of restarting until my initial world had a 700% manufacturing bonus and until I had an advantageous star distribution. But the simply solution turned out simply not to do it, or to limit myself to generating three galaxies and saving each, then I would have to chose one.

Another thing was that the anomalies were created only at the beginning of the game, I would have preferred to get them to appear randomly or dependent of technology.
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