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Old 08-05-08, 02:35 PM   #19
CapnScurvy
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Quote:
Originally Posted by Rockin Robbins
You took Japanese ships out of the war zone to a carefully measured range and under perfect controlled conditions, measured the mast heights of each ship in the game. Some of them were grossly out of line. In that you are 100% correct.

To claim historical accuracy for the SCAF mod you have the burden of proving that the US military did exactly that with every Japanese ship.




What in the world are you ranting about? I have never said my figures are historically accurate. They are a correction to the game that has been flawed from day one. You may remember it was just about day two of it's American release that the first patch followed introducing the U.S Customary (should never had been called Imperial) measurement system, bringing new flaws to the game. But the fact remains this American Campaign game was put to press using the metric system!! Your right the metric system was hardly a thought in the minds of the American servicemen, but we are stuck with it within the game. But, at no time have I ever said or heard anyone else say (besides you) the SCAF figures are historically accurate

The SCAF figures will give greater accuracy when manually finding range but they are not guaranteed spot on. The Stadimeter uses the water line of the locked target ship to mark the reference point (mast top, funnel top, whatever) for figuring range. This reference point marked range can be greatly changed by just a couple of pixel lines off center. How wide is a pixel line? There are three to every vertical 'hash mark" on the scope's image, one at the top, center, and bottom of the hash mark. Just marking the waterline off by a couple of pixel lines can throw off the range to target by many yards (depending on where within the scope image the marked point is made, towards the top, center or towards the waterline of the view). Not to mention the variables of other inputs such as Speed or AoB. The mast height correction is far from "Cheating" as you have implied below.

Quote:
So you can see that the SCAF mod is THE OPPOSITE of the way we should be going. We sit around grousing about how we can get 100,000 tons in a cruise when very few subs did that during the entire wartime. Well, there's a large part of the answer. We cheat.



I for one have always believed in using the game at its most realistic settings. Where you advocate using the map to give you a ship's position, I've pushed for turning off any map contacts with my High Realism Tutorial. To put the target at a 90 degree angle from the sub is called common sense, not exclusive to the "Dick O'Kane's" method.


Quote:
The captains who took their lumps and kept slugging are the ones we read about and admire today. The ones who wouldn't put up with the bad torpedoes or "wouldn’t put up with an inaccurate Recognition Manual" are the ones deservedly lost in the dustbin of history.


RR, you surely know that the only way you will every win a fight is by giving “lump’s” not taking them!! Any captain that didn’t learn by a near miss "lumping" didn’t last long enough to be written about.
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USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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