No problem.
Dolphins, lightships and such were added in GWX 2.0 upwards, and they use the same id as icebergs, so that's the reason why Sh3Gen misinterprets them.
Possible short term solutions and what I think about them:
- remove icebergs from Sh3Gen feature list -> possible if you ppl prefer this
- rewrite parser and release in new version -> I have no time, besides it sounds like a dirty solution
- leave everything as is -> this is where I currently stand
For the moment you can help yourself by changing the textstring Sh3Gen uses for icebergs, here is a repost of the fix:
All output text strings can be found in files and the "iceberg" string can be found in:
Sh3Gen\Database\Dictionary\English\Map.names
or
Sh3Gen\Database\Dictionary\German\Map.names
if you are using german as output language.
If you now look for the line
<Name Key="Iceberg">Icebergs</Name>
and change it to (for example)
<Name Key="Iceberg">Unknown</Name>
it should not bother you any more.
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