Quote:
Originally Posted by Dr.Sid
SeaQueen: Bistatics (if it means different position for hydrophone and 'ping' source) are intended to be working in my sim. Generaly I plan it roughly like this: Pinger generates sound event .. it travels through the water and at some time it hits a target. Then reflected sound is generated on the target as new sound event, which travels using the same algorithm (except with different parameteres based on frequency and so on). Then this 'return' can be detected by anyone else who is is equiped so.
|
Interesting. That could end up resulting in a lot of interesting technical problems, like mutual interference and what not. That's not necessarily a bad thing, provided the simulation also has the ability to cope with various remedies for them. This means you're most likely going to get into some pretty serious signal processing geekyness.