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Old 08-02-08, 06:36 PM   #18
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
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Quote:
Originally Posted by pozine
who is very good to makes playable ships? yamato1? xantrokoles?

i never tested their ship because im playing with v1.4...
You would have to ask them, I know Xantrokoles made the first one I played but other than that I don't know. I do not mean to insult you Yamato1, I just don't know you or your work.

You asked in your other question on where you can edit the hull strength, it's not that simple. There are zones to every ship and sub and these zones represent areas of the ship and some are more apt to take damage than others. The trouble is the zones are boxes and spheres and they have coordinates. So to do it properly you have to figure out what zone it is, where it is on the ship, how much armor is at that 'zone' how many 'hitpoints' it will take before becoming damaged/destroyed and what will also get damaged if that zone takes damage. In other words if you take a hit in a certain zone, and it is the engine room, you have to figure out how much damage and what else got damaged. Engines, propeller shaft, crew and so on. It is not simply find a file and change a 100 to 50 and you are done. It doesn't work that way. There is a lot of learning to make this stuff work.
That is why I freely admit I am a beginner trying to learn how to do it, but there are times when I just don't know the answer and sometimes can't find the answer. I do the best I can with the knowledge I have. If you want a perfectly working ship with all the damage zones working you have a long road ahead of you. I am not saying give up...go for it. Just understand you are going to have to do more work than change one number.
You could start by reading the Pocket BB thread there is some discussion about the zones in there. They were working on them.

Peabody
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