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Old 08-02-08, 06:43 AM   #450
bert8for3
Ace of the Deep
 
Join Date: Dec 2005
Location: Canada
Posts: 1,124
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Quote:
Originally Posted by Reece
Can someone point me to an explanation of what this mod does, not at post #1?
Also I have .NET 2 does this mod need 1.1?
Do I need TatikGIS viewer, if so can I get it somewhere without having to register? also do I need the latest version of Sh3Gen Tracking Room, whatever this is?
This old fart is totally confused! (Hi Jim!).
It's an add-on which generates ship/map intelligence on a one-time basis (ie doesn't run constantly, it's like taking a snapshot of the intel situation) from the underlying data and which then puts the intel on the in-game map, showing convoys, single ships, task forces etc. So in short it adds atmosphere to your in-game map. It also adds a lot of detail to your logbook. You can configure for degree of accuracy. eg I have it set at a relatively lower accuracy, so it gives me an intel report of where things "might" be.

You can run it to taste whenever prior to starting up the game. It won't interfere with any markings you've already put on the map. I tend to run it eg, prior to my starting up after first save out of port (you have to wait until after that first save/exit), then every so often during a patrol (again, prior startup)

Not 100% sure, but I think dotnet 2 is fine.

You can run it with or without the Tatik viewer thing. That comes up as an option after generating the intel. If you prefer, you can just exit out at that point. The Tatik thing has nothing to do with in-game, just lets you see the intel in a separate map (which btw is v nice to look at).

I enjoy it as it adds a nice bit of atmosphere.

I think the readmes set out a good bit of detail as far as I recall.
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