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Old 07-30-08, 03:43 AM   #8
Diopos
Ace of the Deep
 
Join Date: Jul 2008
Location: Athens, the original one.
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Default Posting in subsim has a therapeutic effect on game?

When I started this thread I was in the middle of my 5th mission. In the return trip and as I approached Midway my lookouts inform me that an a/c is spotted at a certain bearing. What? A bearing from my lookouts? Interesting! Looked through the binoculars, immediately spotted the a/c (actually a formation of two) flying relatively low and in a non aggressive manner so probably our guys. They made a smooth and wide turn "avoiding" my sub (or so it seemed) and went their way. For a (almost extatic) moment I thought that my initial prayer (ehm...I mean post) was answered! Yes! And the a/c was not a/c but Peter Pan and for Xmas I want a ... Or maybe my post somehow cured the game?
But then I decided to do it the adult way!:hmm:
So I formulated a "theory": You get detailed spotting on friendly a/c to avoid friendly fire!
And then I started bitching: Pfff! It should be the other way around (detailed spotting for enemy a/c and "general" info for friendies), I have no altitude indication, reinstate Chausesku in UbiRomania etc.
Anyway on to my 6th patrol.
Cruising on my way towards East China Sea. Lookouts call out a sighting (a/c) and bearing. I don't give my attention due to my newly found theory and the fact that a US Task Force had passed through the area some hours ago (so probably an air patrol from the carrier?). Nothing happend and my theory seemed OK.
Two days later, the same series of events but this time I'm two days closer to enemy waters and our Task Force is two days farther and I'm a bit more cautious. So I start observing the a/c through the binoculars and ... it turns to attack! CRASH DIVE, TURN to minimze profile... I do the "dance", etc. Escaped with no damage but it was a close call.

So what happened to my theory?!?
I should've known better than than to base a "theory" on limited data!

Now what is far more possible is that detailed spotting from lookouts is a result of increasing experience! A more general issue is when experience related effects come into play. I had the notion that experience gained in a patrol affect performance from the next patrol and onwards, but it seems to be a Real Time thingy! ( Played too many turn based games and my brain is accustomed to leapfroging rather then continuous opoerations, it needs a 10 minute pause for every 5 seconds of actual thinking! )

Above all never but NEVER FORMULATE A THEORY AT 03:00 (a.m. eh!).
__________________
- Oh God! They're all over the place! CRASH DIVE!!!
- Ehm... we can't honey. We're in the car right now.
- What?... er right... Doesn't matter! We'll give it a try anyway!
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