thanks for that mod and the time developing it!!!
i've tested both, the lite- and the full version and for me (who has never been on a submarine, LOL) now the repair times seem to be realistic.
but the negative side are the very long flooding times: after a full hit of a destroyer deck gun it took 4-5 hours for one department to fill (very, very slowly) with water. but in spite of that, the repair team was not able to repair it because of its dramatically reduced efficency, so that the boat sunk 4-5 hours after being hitten (hidden??).
what about a totally different approach. would it be difficult for an computer expert (which i am not really) to load the sh3.exe in an debugger and find the memory addresses, which contain the repair times taken when ship is damaged? with this knowledge, the sh3.exe could be patched with more realistic values......
ok, for an 6502 program that was easy 15 years ago, perhaps modern programs are too complex to be debugged......
greetings.
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