Quote:
Originally Posted by -Romanus-
Quote:
Originally Posted by Albrecht Von Hesse
There was the time I spent two and a half real-time hours trying to evade four DD escorts. It seemed nothing I did worked. I finally kept creeping, meter by meter, lower and lower, until I finally hit a depth where my hull started cracking and getting damaged. I crept up one meter then kept trying to silent run my way free, all the time hearing virtual non-stop pings and the occassional high-speed screws overhead. Again I kept picturing what that must have been like for real. Dust heavy in the air from prior ash-canning. The air thick, clammy, humid. Unable to see the ships above; no idea where they were, if this next attack run had your name on it . . .
It just wouldn't be the same for me if I simply nonchalantly went, 'Oh well, I'll just reload the last save'.
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You're right, it wouldn't be the same if one was enjoying such a wonderful realistic simulation in one's air-conditioned house, comfortable one's chair with hot delicious food thirty paces and ten minutes away. Wouldn't be the same if you simply nonchalantely went, 'Oh well, I'll just go grab myself some dinner and then start a new game.'
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Good point. I've made similar remarks when someone complained that the seafloor or other external views weren't realistic enough.
Of course people have different things they want to get out of it. I'm probably being silly when I complain that harbors don't look the way they really do, since I probably wouldn't notice if I wasn't using the external views to look at all the cool stuff. As far as reloading saved games, I don't recall being able to do that on Silent Service or Silent Hunter, so it seems like a 'newfangled gimmick' to me. And of course if you brag about the way your doing it you are being silly, just like bragging about huge tonnage scores when you're playing at the easiest levels. To each his own.
On the other hand, if we're just discussing different playing styles and why we play that way and how it makes us feel, then we're just having a conversation, and getting to know each other. I like to think I run my careers as realistically as I can, but then I certainly didn't have three different careers going at the same time when I really was in the navy, so I can't brag either.
I used to play a lot of tabletop miniatures naval games, and there were discussions about various rules sets, and the question of "realism versus playability". While I like my games to reflect reality as I saw it as much as possible, I also argued for disposing of "realism" altogether and substituting the term "feel". After all, it can never be real, but we can talk about how real it feels.