Quote:
Originally Posted by bobchase
Quote:
Originally Posted by Bertus
Quote:
Originally Posted by privateer
Not all phrases are coded to play.
So,
Yes, it's a bug of sorts.
From the original Game.
Unfinished stuff.
But it is possible to enable them.
As all the clues are in the dats.
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Very interesting issue... In this order of things , not in all commands, but for example in "man to the deck gun", when I order via UI in game this speech works, and when I order via keyboard , speech dont work.... The question is, whick dat files are involved in these actions. I want make a look to them.
Agree
Bertus out.
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Bertus,
You may want to look at the command file and see if the keys for commands that don't have a voice response have 'crew' enabled in the file. If the crew is not asked to a job, they keep their mouths shut.
Bob
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Hi, Bob:
I will try to explain with more detail. First af all tell you that I have changed (better, I added) a lot of commands that were not active in commands_en.cfg via setkeys to use gamecommander program to control via voice SH3. So when I need "man to deck gun", for example, I have three options... (I always use voice, but, anyway, you can use them), first voice, second keyboard, and third via icons from watcher officer, man to the deck gun... but only when you do via icons you can hear "man to the deck gun.ogg" file .
In first and second options "man go to deck gun" the action is made (you can see the man in deck gun), but speech is not played. There are also other actions that has the same behaveur.
Looking inside specific orders in commands_en.cfg and menu1024x768.txt have the same MnID so when someone tells that we can activate these speechs via dat files, I thougt there are more files involved in these issue that i dont know, so perhaps I was able to fix this in game.
Bertus out...
:hmm::hmm::hmm: