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Old 07-25-08, 02:21 PM   #58
Sailor Steve
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Join Date: Nov 2002
Location: High in the mountains of Utah
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Quote:
Originally Posted by Randomizer
One thing that generally gets omitted during the endless 'realism' debate is "real" U-Boat doctrine. It was doctrine that the 1WO did the torpedo shooting during surface attacks under direction of the Captain so adapting manual targeting in all instances is hardly 'realistic'.
It was also true that at the periscope the captain would focus the periscope and call out the range and bearing. He and his team would then do the math together. The only problem is that the 'Weapons Officer' in the game has a supernatural ability to be perfectly accurate all the time. Maybe someday it will be accurately modelled in a game, but not today and not this one.

Quote:
I suggest that so-called "realism" in any game lies in what the player puts into it and not so much what the programmers impose by software limitations or design philosophy.
I completely agree. Sometimes I criticize when people are bragging about their great scores, and maybe I'm wrong. On the other hand, sometimes someone will say "I try to play realistically", and end up receiving a tirade about "it's only a game!"

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This unsolicited $0.02 is brought to you in the spirit of Good Hunting.
Please bring more - I need the money.:rotfl:
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