View Single Post
Old 07-25-08, 10:22 AM   #5
Bosje
Seasoned Skipper
 
Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
Default

Just to clear up a possible misunderstanding:

the point of the thread is not to rant about or emphasize on the faults in the game, the point is to try and understand what's what. there are questions within the comments.

For me, the fun is in the interaction with and command of the boat and crew. I love a visible crew, I love the fact that they made working dive planes, I love the fact that they modelled torpedo failure. I enjoy dealing with all the many detailed intricacies of crew and boat management during a long war patrol. What I want to know is:

WHO am I looking at. WHY is the diveplane sometimes not working? WHAT is the reason for my torpedo running under the target even at the shallowest depth setting?

I found that the 'diving officer' is actually the second guy in line from the command room and the 'officer on deck' is the senior officer on watch. So who is that guy who stands by the christmas tree and what is he doing there? Just now, my watch officer was invisible. glitch or is he busy doing something else? i doubt the game models officers going off to dump a brick.

Playing a game which is as detailed as this one is a big thing for me, you have a boat at your command which is detailed in many ways, it can do many things, it has many limitations. Likewise the crew who are on board. I want to know what's behind all the stuff I come across as I sail the thing for a month, going from pearl to japan and back again. THAT's half the fun from where I am sitting. Again, it's not a rant about everything that's wrong, it's a query as to why they seem to be wrong (and consequently what, if anything, can be done about it)

thanks for the replies so far
__________________
And when an 800-ton Uboat has you by the tits... you listen!
Bosje is offline   Reply With Quote