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Old 07-24-08, 03:17 PM   #8
Mush Martin
Eternal Patrol
 
Join Date: Dec 2006
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a well aimed spread is a fine way to defeat a zig zagging target.

the target still follows a base course
and varies its helm a set number of degrees
off of the base course on either side with
a regular cadence to switch in game.

suppose the targets true speed is roughly twelve knots
and hes zigzagging twenty two and half degrees either
side of his base course.

if he was making twelve in a striaght line course
now he is making 8 or 9 kts along the base course
with slightly but constantly varying range and aob.

mark the course line

time the amount of time between two crossings.

aim for the next cross point figure out your runtime
set a spread to reduce the errors

fire at the appropriate moment.

the theory works but as with all things theres
a lot to figure on and a lot to go wrong.
but thats more or less how its done.
M
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