Quote:
Aren't the lines stored in the persicope.tga, below in the pic with the other alpha channel objects? If so, the alpha channel for them can be edited out with Photoshop which makes them invisible.
|
It seemed so at first sight but no, they are elsewhere

, probably hardcoded like SH2 red triangle
Quote:
merge all \ flatten select the center section with magic wand tollerance 0, ctrl+shift+v to invert selection ctrl+c then ctrl+v you have periscope with no alpha just a hole in the middle. create a new background 1024x1024 copy the no alpha layer onto the new background, ie paste as new layer. move to bottom, overlay your new marks by copy and pasting, if you have to copy and paste the origional scope on top to use as a guide for line\marks & then delete it afterwards thats fine,just dont forget to delete it. once finished select merge visible, export as png, psp, tga, i always do 3 incase it messes up while exporting. if you want it as a dds convert the png to dds.
|
Thanks that's more or less how I did my current reticles

the problem is that the original reticle still shows, no matter what you do to the graphic, because it is hardcoded. So I just hided it on the sides as the pictures above show.
Quote:
Hitman ! It look great, is that your own reticle ? Your not doing a luminent one for night vision and tying it to the redmask are you and putting it over the top ?
|
Those reticles are historical ones. The attack scope has the "10" mark at 6.25 degrees, and not at 10 degrees, because it is using mils (radians) as unit and not degrees. The observation scope also uses mils, and the reticle is an exact copy of the real one which I have in a picture of a real german WW2 periscope manual.
The idea of adding the marks to the redmask so that it turns green by night is very good, thanks for the suggestion