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Old 07-21-08, 04:25 PM   #59
DeepIron
Sea Lord
 
Join Date: Aug 2007
Location: Too far from the Pacific right now...
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Hi DeepIron,
That's because of the way the SH4-engine works, you can decide how the water should look like at f.ex. 4 different wind speed and then the engine calculates the in betweens, I have tried alot of different values and been using some of Wclears excelent scene.dat work for inspiration to come up with a formula that looks nice at 0 -4 m so we have the nice sunsets / sun rises where the sun and clouds reflects in the water, unfortunately there is a problem with the SH4 engine when the sun allmost sets and alot of wind, resulting in the kind of reflections you see on DT's screenshots.
Ah... thanks for the explanation K2... I can only imagine how frustrating it must be to work through all the settings and test them.

Quote:
Currently there is no ETA for this mod, still trying to correct a bug where the waves suddenly goes out of sync resulting in some strange liquid ocean, this is a "bug" that have been there allways, but this means that you with current the PE4-state would have to save the game when this happens and load it again to see the nice waves with good reflections again.

Maybe it's impossible to correct this and if it turns out that way, I will release the mod anyway and someone else can see if they can improve on the formula for rendering of the waves :hmm:
K2, I think this is a side-effect of the time compression algorithms in SH4. I've noticed that when I use TC above 2048 for a long period of time, the "game clock" seems to get out of sync too. I'm pretty sure the issues are caused by insufficient CPU time dedicated to updating the SH4 environment...

I could be wrong, but that how it seems to me...


Cheers!
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