Quote:
Originally Posted by SandyCaesar
Hello, all.
First, I've been playing DW quite a bit recently, and I've loved it. I'm currently using v1.04 with LwAmi-3.08 and the Sakura mod. I'll apologize if someone's had this discussion before, but I trawled my way through a few pages and it seems no one else is mentioning this.
My problem involves the damned Russian SUBROCs and ASROCs. Not the US Spruance/Tico/Burke ones, which work okay, but the Russian SS-N-14/15/16/27 ASW series, both player-launched and AI-launched, as well as the RBU depth charge launchers. The problem: their splashdown ranges. In most cases, the payload torpedo hits the water way beyond the range of the target. So, if I'm shooting at a target sub at, say, 20nmi, the torpedo is almost guaranteed to land in the water 23 to 24 miles beyond. That, coupled with a ridiculously small seeker cone and a microscopic fuel tank for the APR-3E torpedo (the LwAmi payload for the Stallion and the SS-N-27 ASW), means that my SUBROCs in the Akula are doing little more than broadcasting my location. To try to get around this, I've tried to use snapshots with manually inputted ranges. The result: same thing. Even if I land an APR-3 near a target, it'll miss most of the time: I have yet to see any APRs enter terminal homing mode, because they just plain always miss.
I know, also, that it's not just my bad marksmanship. The computer has the same problem, apparently. The last time a Victor-III tried to lob a SUBROC salvo at me (... which was, embarrassingly enough, in Molon Labe's training mission... I took too long to get off a sprint ) the missile overshot by several nautical miles and never even picked up my 688I. It was worth a laugh when I saw the Truth picture of the Vic frantically lobbing Stallion after Stallion at me and missing horribly. Similar things have been happening with the AI: in one memorable experience, a "friendly" Udaloy trying to ward off an Akula in a Campaign mission overshot and sunk the Typhoon she was supposed to be guarding  .
Any help? Anyone?
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This is a strange one. The phenomenon of ASW missiles splashing down beyond their "enable" range is a known issue with
stock DW, so much so that
charts were made so that players could look up the actual splashdown range so they could compensate when selecting presets. LWAMI corrected this with a modified doctrine in the very early versions of the mod. Stock AI will miss consistently because the AI doesn't "know" to use the charts to compensate; LWAMI AI will hit or miss depending on the quality of the solution, which isn't usually available for the player to check on. So AI missing isn't surprising, but overshoots from player-inputted presets should not be occurring. Also, if you're using fire control autocrew at all, don't; it's completely ****ed and shouldn't be used by anyone, ever.
I'd suggest the following. First, fire up a random mission and shoot an ASW missile at a specific spot in space, and simply use the range circle tool to verify the splashdown range. Better yet, try it with a salvo of missiles set on the same course but with 5nm between each.
If there is a consistent difference (say, of more than 1nm), then something's definitely wrong. I would overwrite the doctrine directory with a fresh copy of the LWAMI doctrines. But, if you're landing missiles at or near the intended splashdown point, as seems to be the case in your later examples, then regardless of whether actual acquisitions are occurring, the doctrine is working properly.