Quote:
Originally Posted by Captain Vlad
The bigger you make the world, the less detailed everything in it is, which is probably a serious problem when it comes to your big, free-roaming RPG. Daggerfall was huge, but there wasn't much meat behind a lot of the stuff. Morrowind and Oblivion went for the 'smaller but more little details' thrown in approach, but I agree it'd have been nice if they'd had a bigger land area and more 'neat little options' like Daggerfall.
Which of those games is the best...I can argue with myself for hours over that, much less someone else. 
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Not quite true Vlad. Then the technology wasn't as advance as now. They could have put more true. But like then and now they have time restraints. However I feel because of the lower graphics they put more visual into words that gave a different fealing than the digital images used today. Todays graphics are kicka$$ but game life is rather lame. Smaller and less detailed than older games.
Anyhow Beth's going to do what they want regardless whatever we want.