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Old 07-18-08, 12:40 PM   #17
Wolfehunter
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Join Date: Sep 2007
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Quote:
Originally Posted by Captain Vlad
The bigger you make the world, the less detailed everything in it is, which is probably a serious problem when it comes to your big, free-roaming RPG. Daggerfall was huge, but there wasn't much meat behind a lot of the stuff. Morrowind and Oblivion went for the 'smaller but more little details' thrown in approach, but I agree it'd have been nice if they'd had a bigger land area and more 'neat little options' like Daggerfall.

Which of those games is the best...I can argue with myself for hours over that, much less someone else.
Not quite true Vlad. Then the technology wasn't as advance as now. They could have put more true. But like then and now they have time restraints. However I feel because of the lower graphics they put more visual into words that gave a different fealing than the digital images used today. Todays graphics are kicka$$ but game life is rather lame. Smaller and less detailed than older games.

Anyhow Beth's going to do what they want regardless whatever we want.
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