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Old 07-17-08, 11:33 AM   #5
Captain Vlad
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Join Date: Mar 2005
Location: Pollard, Oklahoma
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The bigger you make the world, the less detailed everything in it is, which is probably a serious problem when it comes to your big, free-roaming RPG. Daggerfall was huge, but there wasn't much meat behind a lot of the stuff. Morrowind and Oblivion went for the 'smaller but more little details' thrown in approach, but I agree it'd have been nice if they'd had a bigger land area and more 'neat little options' like Daggerfall.

Which of those games is the best...I can argue with myself for hours over that, much less someone else.
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