Thread: re golfball sun
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Old 07-17-08, 12:15 AM   #8
onelifecrisis
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Join Date: Aug 2007
Location: England
Posts: 3,895
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Quote:
Originally Posted by badwolf
Thankyou OLC

I'll let you know the result.

You won't believe it, but the photo sun looks smaller than real life. I thought it was the new pc, but it must be me getting use to a large sun.

I was right with predicting the sticky on OLCE2 though.

Sorry I couldn't assist with your new project, but I can see your macro could crack a lot of other problems as well. It might even solve one of mine.

Have tried moving the torpedo setting dials about in your GUI to solve the high res problem people were having (altering torpedo depth). Works great, but then hit a snag with the glass. That's a very ingenious way to do it. Have searched to find what puts the curser there, but still unsuccessful.
Thanks re: the glass (I read your other post, too). Like the solutions to most problems, it's simple once you've seen it... but coming up with the solution in the first place took a lot of this:


Same with the implementation of the AOB finder, TDC switch, etc. I was especially proud of the TDC switch.

But enough head-swelling.

I agree that AHK has huge potential in SH3; the problem you have with OLC GUI in hirez could easily be fixed using AHK. I suggest you download AHK and try fixing that problem with this script:

Code:
cScreenCentreX:=511 ;in 1280x1024 this should be 639, or maybe 640
cScreenCentreY:=383 ;in 1280x1024 this should be 511, or maybe 512
#IfWinActive,SilentHunter3
$LButton UP::
MouseGetPos,X,Y
IF(X=cScreenCentreX and Y=cScreenCentreY) {
   MouseMove,0,0,0
}
Send,{Blind}{LButton UP}
MouseMove,X,Y,0
Return
Tinker with cScreenCentreX and cScreenCentreY until you get the pixel that is being clicked.
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Last edited by onelifecrisis; 07-17-08 at 12:26 AM.
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