After examining this mod I found there's NO torpedo fix in it so I'm back to square 1. Unless I got an incomplete MOD this mod doesn't do what it's say it'll do. ( IX_D2_Range_and_Torpedo_Fix_v4.zip. )
README for mod
IX-D2 Torpedo and Range Fix v4 (not with HT 1.47) by VonHelsching
This fix addresses six problems:
1. The usability of IX-D2 deck gun and flaks in winds up to 9 m/s and medium rain. Clearly, by denying the use of the surface weapons of the 1800_tonnes_mother_of_all_german_submarines with a breeze of 7 m/s was not realistic. Now you should be able to finish off that half-sunk small merchant after you fired your last torpedo. ;-) The only downside is that your crew will wear their rain-gear only after 9 m/s winds and medium rain, since this attribute is linked to what SH3 thiks is "storm conditions".
2. The tormenting and never_ending_reloading_of_the_two_external_torpedo es IX-D2 bug. Now you should be able to use all 26 torpedoes. The two problematic torpedoes were simply moved from the exterior of the sub, inside as "fore extras".
3. The plain vanilla SH3 default snorkeldepth was 10 m. This was clearly the creation of a distorted mind and an enemy of the Kriegsmarine, since this resulted almost 75% of the snorkel and the tip of the conning tower to stick out of the surface, thus making it a perfect target for practice. The default snorkeldepth with this fix is now 15m (just press ";"). Now your snorkel should be less visible by planes. It is recommended only in relatively calm waters though. If the sea is rough, the snorkel periodically will be covered with water and your crew will be switching between diesel and electics all the time; In rough waters with periscope depth you should be almost OK.
4. Now you can reach the southern tip of Aftica (and return) without having to crawl with ahead slow and die out of boredom. This fix corrects SH3's IX-D2 excuse of a range to the realistic 23.700 miles at 12kn.
5.Fixes the silliy bug wich resulted in your sub locked inside a concrete pier in Bordeaux when starning a new mission. This fix is not compatible with HT 1.47, since they use the same campaign_LND.mis file. (And also HT fixes this bug) ---> Concept by urseus <---
6.After the fix, your IXD/2 will have from now on around 50% less of the unhonourable underwater range you falsely had from the stock SH3. Now, you can boast that you are the true heir of Schepcke and Luth, since your u-boat batteries will scream "Empty" when you pass the true range limit of 57 nautical miles @ 4 knots starting speed.
This fix is JSGME compatible:
a/ Rollback SH3 Commander (if you have it installed). This seems to be important for the torpedo fix. Also, don't upgrade in the middle of the sea. Only in the office!
b/ Just unzip in your MODS folder and enable with JSGME.
c/ This fix messes with the basic.cfg, so be careful. Read the thread for manual editing if you are not sure.
If you do not have JSGME just copy and replace the files included here in the relevant Sh3 directories (follow the directory path of the modded files). Back up your original files first, just in case!
*UPDATE* v3 corrects the underwater range (Thanks CA!)
*UPDATE* v4 Final version. True underwater range is 57 nautical miles
Have Fun!
VonHelsching
P.S
For the XXI bug, check the Fix at:
Thread:
http://www.subsim.com/phpBB/viewtopic.php?t=47637