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Old 07-15-08, 03:45 PM   #9
Penelope_Grey
Sea Lord
 
Join Date: Feb 2007
Location: UK
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Hi there,

when it comes to the periscope if you stick it up all the way full extension it will stick out of the water quite significantly.

Quote:
Recently I was attacking convoy on a very dark night (new moon or close to it) in fairly calm seas. After making my moderately succesful attack run one of the escorts (Flower -class) closed on me and I decided to sink the nosy little ^#&)%.
This is probably the most important part of your post. Having just attacked the convoy shifts into Alert status. While in alert status they will be actively searching for you. While in standard alert yes they are watching but, they are not searching. that is the difference.

Also, for GWX there was a major overhaul of the enemy AI because the team felt stock AI was just too easy compared to historical levels.

You sinking that flower class would have provided the AI with a major clue as to your general location so would know where to throw their searchlights.

Quote:
I kept my scope very low while I set up my attack run at "slow ahead". Suddenly at almost 2000m, his searchlights came on and locked right on my scope.
2000m is not a great deal of distance. Also remember you have attacked and destroyed stuff the AI knows you are there and are actively searching for you.

Quote:
Okay, seriously, how the hell are you going to see, let alone hit, with a naval gun, an object that protrudes less than a meter above the surface of the ocean on a dark night? Especially when you are on a light, unstable ship like a destroyer or something even smaller?
"Stranger things have happened at sea" springs to mind.. :rotfl:

Seriously it sounds like you were very unlucky. Also you state the sea is reasonably calm, a destroyer is still a much more stable platform for shooting than your U-Boat is. So comparing their ability to gun to your own is not fair.

Quote:
I am currently using GWX 2.1. Is there some value I can change in one of the files that will make it more difficult to spot my scope? Are there any "No impossible gunnery" mods?
LOL

actually... point of fact, if you look in the GWX 2 manual... somewhere near the start, can't give you the exact page number... it actually says one of the things that Grey Wolves did was to make the shooting of the enemy less accurate.

However I have to say, from the sounds of things, given that you effectively revealed your position by sinking that flower class... spotting your scope was not that spectacular a feat. Also 1941 is where the enemy gets better.

Quote:
Furthermore, and I assume this is a stock Sh3 issue, I find being severely damaged or sunk because my conning tower protruded above the trough of a wave in rough seas for 1.7 seconds a ridiculous state of affairs. I even get hit by armed mechantmen sometimes. It really ruins the immersion factor.
again it depends if the ship saw you coming and knows you are there and sees your conning tower it will attack you. Its the nature of the beast, and the game simulates it well IMO. Kill or be killed.

If the ship got sight of you coming it would be looking hard to see where you are and if it got sight of you it would shoot.

Quote:
Please note that I consider the GWX team's work on SH3 nothing short of remarkable.


Thankyou! Always nice to get a pat on the back!

I'm sorry you feel frustrated... believe me, we've all been there! All I can say is stick with it... GWX can be a biatch! But... if you pretend you are actually there and not just playing a game, wow! Awesome.

Alternatively give the mods forum a good browse and see what you come up with. But hand on heart, one thing GWX did was make the shooting of all craft less accurate.
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