Quote:
Originally Posted by urfisch
wow, nice one! looks good...
next steps should be shells for the 3,7cm and the double barrel 2cm first i think. then maybe for the deckgun also...but could be be hard to make it fall like a real 8,8cm casing as it was not dropped beside, it was ejected at the end of the gun. but i guess it might look really cool to see the casings roll on deck, when firing at a ship...we could also add some tiny little smoke, that comes out of the ejecting hole and top of the shells?! that would be really nice!!!
thought also about a real changing magazine...so the mag is pulled out and a new one is set in...that would be also really cool!
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i also started to remod the flakguns and gave them more details. the models are already fnished and wait for implementation! same with UZO binoculars...i remodeled them, as the stock ones simply look like ****. and i already have more ideas in mind like:
- open doors to the forward and backward compartments, just for look through
- walking by crewmembers in the control room
- remodel the inner turret with more details, as you hang there most of the time
- give the underwater less opacity
- give the water surface some opacity, like sh4
- more pieces flying through the air, when hitting a ship with the deckgun or a torpedo
- rework the splash of a torpedo hit, as theres first an explosion and short after it the watersplash rising
- waterstreams from the turret
- more particle sources in the main control room, when youve been hit. not just this one water splash out of the pipe on top

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All good ideas (though the underwater opacity has already been modded a couple of times).
On a related note I was thinking recently that it would be interesting to trigger a chlorine gas effect for whenever the batteries were damaged - maybe along with a sound file that contained hissing & coughing noises. Perhaps the water stream visual & sound could be duplicated?
Also - very nice job, both of you, on those new shell casings!