Quote:
Originally Posted by Dowly
How big of an FPS hit it has for example with 3-4 ships firing of their MGs or is this only for the uboat?
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right now only for the 20mm UFlak gun. Being that they are individual objects whose poly count is way low it shouldn't have a hit on the FPS. The range that you can see the shells can be adjusted to so that you have to be near to see them (say 20-25m for instance) which will also reduce any FPS hit (if there even is any). The Fog controller can also be used to help out. When I have more guns done and are able to test with mutiple ships firing I'll know then what the FPS hit is. I really don't expect to see much of a hit at all.