View Single Post
Old 07-11-08, 04:33 PM   #25
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Dowly
How big of an FPS hit it has for example with 3-4 ships firing of their MGs or is this only for the uboat?
right now only for the 20mm UFlak gun. Being that they are individual objects whose poly count is way low it shouldn't have a hit on the FPS. The range that you can see the shells can be adjusted to so that you have to be near to see them (say 20-25m for instance) which will also reduce any FPS hit (if there even is any). The Fog controller can also be used to help out. When I have more guns done and are able to test with mutiple ships firing I'll know then what the FPS hit is. I really don't expect to see much of a hit at all.
TheDarkWraith is offline   Reply With Quote