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Old 07-11-08, 02:27 PM   #22
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
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Quote:
Originally Posted by urfisch
in your previous post you mentioned "casings" do you mean the shell magazine? or the shell-hull?

casings as in the part that is ejected from the gun.

no, still have no sound file, but i can record a "pling"! think the water splash can be found somewhere. regarding your axis-problem, i cant help you. sorry, i wish i could. is the rate of fire already connected to the ejecting?

shell only appears when the gun has fired. If you have machine gun rapid fire then you're going to have the same rapid fire of shells being ejected.

collision-problem. maybe you write a pm to diving duck. he has done a lot of file-structure research as to our open-hatch mod. the problem seems, the shell object needs a collision model. but i dont know how this is defined inside the *.obj file. maybe we have to add a seperate collision model to the dat especially for the shell. i dont know, how this is made for the other models. sorry.

tried giving it a collision model. Problem is collision model only works on objects that have a obj_Hydro attached to them (planes, subs, ships). I tried using some controllers that are geared towards collisions and wall avoidance to no avail. Sometimes we can't make everything 100% perfect but we can come close.

suggestions anyone?

I'm open to any.

:hmm:
see above in yellow.
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