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Originally Posted by GlobalExplorer
But it's a clash of philosophies. I have no problem with people bying these games which are basically fps with rpg flavor.
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You can have two games with the exact same interface style and still have two completely different kinds of games. Look at the original Fallout; combat is handled similarly to another classic game, X-COM, and yet you'd never really mistake X-COM for an RPG or Fallout for a strategic management/tactical shooter. They used a similar setup to accomplish dissimilar ends.
It's the same with modern RPGs. Right now, the first-person view is the overriding trend, and there are good reasons for that. There are, after all, few better ways to put you
in the game, and thus, one step closer to that magical 'total immersion' ideal.
You seem to prefer more old-school RPG trappings, and while there are some utterly awesome games that use the Fallout-style interface, the lack of that kind of interface doesn't disqualify them from being called an 'RPG', especially when the choice of viewpoint might very well be to put you more 'in the role'.
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I know what made the original fallouts so special so you can call me a fanatic if you want.
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So what made Fallout special to you? You haven't yet elaborated on that.
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The RPG genre has already died some years ago, when the last companies with inspiration dissappeared (Origin, Looking Glass, BlackIsle, Troika) and everyone else replaced storytelling for graphx.
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Mass Effect has no storytelling involved? That's one of the most compelling games I've played in years, and I doubt the objectivity of anyone who doesn't see a great deal of depth to the story, the world, the characters, even if they don't like the game.
The same can be said about earlier Bioware games. Jade Empire had it's flaws, but you can't call it bad storytelling. KoTOR was better than any of the newer Star Wars movies.
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Thats why I posted the link to irontowerstudios. After all the vision is maybe not so dead as it seems.
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That game does look interesting. I'd play it. But if it's a good game, I'd stake a decent amount of $$$ on the idea that, assuming decent execution, it'd be just as 'artistically satisfying' if it used a first-person view.