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Old 07-10-08, 07:33 AM   #59
roadhogg
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Knowing how busy big boy and the team have been, and obviously still are, i was so hoping i could leave them alone for a while. . . BUT..

I got the AOTD fix and stuck it in the JSGME mods folder, and enabled it.

Trouble is that in the AOTD folder there is the data folder, a MODS folder and a Campaign Changes folder, the latter of which looks like it edits the Campaign.RND and LND.
It looks from the file compare that the data folder and MODS folder have updated (are the Late War Sensor and Lite Harbor Traffic folders updates of the originals in 2.1, or just duplicates. . . same folder sizes ?), but the Campaign Changes folder doesn't appear to have edited the new campaign files included.
To check it i went into the SH3 campaign.RND after enabling, and using the "Find" command in Wordpad i picked on " Class=LUSBremen". . . nada
Tried a few others too with no joy.
JSGME dumps the Campaign Changes folder into the main SH3 directory, and if i put the Campaign Changes folder inside the data folder it still doesn't edit the campaign.RND,LND.
So after all that, my question is, where do i put the CC folder to get it to update through JSGME?
I thought the second layer in any mod had to be named "data" in JSGME, ie: folder structure = mod name, data.
The above is for the AA ships mainly. . . i think
I'm also finding that although the readme states that madmax's units replace the stock german shipping files, i now have additionals ie: PPL and LUSBremen. Same with the other files.
Apologies to the GWX team for asking what must seem like obvious questions yet again, but the readme says that the new units are scripted into the campaign files.
This seems not to be the case so i'm doing something wrong

Just wish i could suss what it was.

Last edited by roadhogg; 07-10-08 at 07:47 AM.
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