Quote:
Originally Posted by Zero Niner
However in game I doubt that SH4 delves into this level of detail. It is more likely (my guess) that the game simply uses random numbers to simulate the failings of the Mk 14 especially in the early years of the Pacific war. One can only hope that the developers reduced the chances of a dud as the timeline in the game progresses to its inevitable conclusion.
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Quite the contrary:
That's a snapshot of RFB's Mk. 14 settings. It is
very detailed and replicates very well the problems of the Mk. 14 until they were resolved, all at their historical dates. Even the magnetic detonator is deactivated on the exact date the order went out to the fleet. Trust me, RFB's Mk. 14s will have you reaching for strong alcoholic beverages in short order.