The four inch turned out to be a mistake because I put in two, that's why it won't swing to starboard because you will shoot the other gun. Being a beginner at this I thought you could use two Deckguns, then after it was all installed, I realized it was the AA that had a choice of two.
Like I commented, when I started to mod (which I know nothing about) I only had the Pacific Campaign. I made the in game Sen Toku playable and was working on a Japanese campaign and then everything changed and there were ship being released almost daily.

Well, I didn't like the uboat interiors and was used to where everythting was on the Fleet boat so I used that. I did not expect anyone to use this in a Campaign anyway, I find that surprising, because I noticed with the other ships that there is no ability to shoot at more than one target at a time so to attack a convoy for example, you have 3-6 DDs shooting at you. So I figured the Single mission approach and then expand to Single Patrols. Longer and more involved but with a 'Task Force' not solo. Still not Career level, I know, but more the way I was thinking the ship would be used.
I'm understand what you are saying, I just wasn't looking at it that way. (Campaign wise).
Please explain "resizing the picture for the menus". It must be something I missed, I don't know what it is that's getting cut off. If you are talking about the Quick mission screen, that happened with 1.5. For some reason when they went from 1.4 to 1.5 they changed the title and date to double space and that pushes the picture down. It double spaces after Tile and again after dat and that pushes the pic way down. It was one complaint, although minor, with some of the changes. That pic is the proper size, 256X400. Maybe I will start putting Title and date on the same line that will solve it, if that is what you are talking about. Let me know if that is what you meant or if there is something else I missed.
I did upload a mission (same one that was included) but added a base for refit. "Maya Task Force and Refit". You can refit at Wake and go anywhere you want.
The two AAs on the front were listed in the eqp file as NULL, two of the many I mentioned were not on the ship. I think they used the same file for Takao but deleted some of the guns to make the two ships "different". So I just put two guns there for now. The Jap ones would not be playable without taking them out of the gunsradar.dat and make a separate entry add to the Upgradepack and Weapon file etc. It was a shortcut to get it released so it could be used (not an excuse just an explanation) something that can be fixed.
As for the textures, anyone can add the retextured MOD. As I am sure you realize, they are not mine and I am not going to use them to change the texture of the ship.
People can download the retexture MOD and run it.
I am a complete noob at modding too, I just bought the game the end of January and didn't know what modding was until I came to subsim. And this is the first time I ever did a ship. But if you start changing classes and names, you should be careful, you may end up conflicting with 'in game' ships. So if you want to make a mission and use a couple of Mayas or a Maya and a Takao, you may get CTDs. If what you changed works that's good.
Peabody