The catch is that in Silent Hunter III, the time compression will drop back down to realtime when a contact is picked up where as in Dangerous Waters, you'll just keep going and then be blown out of the water by something that whizzed by and shot a time compressed torpedo at you. The time compression in Silent Hunter III makes it bearable to hunt mad long distances. Dangerous Waters just doesn't have that feature (Although it would be nice).
I also don't think I'd mind an ultra-realistic naval target hunt/tracking in DW. I'm used to playing realtime campaigns in SHIII all the time.
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