View Single Post
Old 07-04-08, 11:05 PM   #10
Blacklight
Ocean Warrior
 
Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
Default

The catch is that in Silent Hunter III, the time compression will drop back down to realtime when a contact is picked up where as in Dangerous Waters, you'll just keep going and then be blown out of the water by something that whizzed by and shot a time compressed torpedo at you. The time compression in Silent Hunter III makes it bearable to hunt mad long distances. Dangerous Waters just doesn't have that feature (Although it would be nice).

I also don't think I'd mind an ultra-realistic naval target hunt/tracking in DW. I'm used to playing realtime campaigns in SHIII all the time.
__________________
Be my friend or be a mushroom cloud.
"I am coming at you. You will explode in a couple of minutes !"
Blacklight is offline   Reply With Quote