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Old 07-04-08, 09:23 PM   #33
i_b_spectre
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Join Date: Aug 2007
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Quote:
Originally Posted by Racerboy
The only factor that determines the dynamic effect is speed of the sub.
When you run the single mission I included use the external cam to view the sub and try all 5 different bells. Make sure you look at both sides (left and right) to see the differences with speed.
As the sub moves through the water the speed of the water passing over the 'holes' will preclude water from being 'sucked in'. The faster the sub moves through the water the less 'time' the water has to enter inside the holes. Plus the airflow around the sub would interact with any water that does drain out to produce mist and water drops instead of streams. That's how I've designed it to act.
Would one expect to see water streams from the holes at slower speeds, say, one-third ahead or less? I presume sea state would have an effect on whether the holes are submerged at times, therefore flooded and producing streams upon breaking the surface.
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