The wet look, i dunno...
Maybe it's doable but only if one can implement a complex enough shader. Not just a post process for this one. To my shame, i don't know a single thing as to how shaders are made and implemented into SH4. Tried to have a look into those files but it remains a complete mistery to me as it relies too much on the coding side of things and i don't happens to understand the logic behind what's it supposed to do.
However, maybe some could, like, apply some sort of reflection look on the whole sub linked with some sort of texture to get a distorted look of the water falling down... But how to trigger such an event, apply it on the sub 3d mesh and turn it off after a given time, I just don't know if it's possible without reverse engineering.
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