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Old 07-03-08, 01:36 PM   #7
BasilY
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Join Date: Apr 2008
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Don't get me wrong, GWX guys have done a wonderful job on most every issues. Here are the two points I am trying to make.

1. Small merchants should be designed to be more vulnerable than bigger, more valuable ships and warships, I don't mind spending 3 torps up front for that ceremic liner in the middle of a convoy. What bugs me is when a tramp steamer is harder to sink than a Fletcher class destroyer.

2. The faster ship sinking time option should mean something. Shadowing a wounded ship for hours near an enemy port really isn't a smart decision. (will a ship sink and be credited if you are not in the vincinity to witness it? If a tree falls in a forrest and no one is arround to see it, did it happen?) Since TC is limited to x8 or x32 with hostile ship arround, it is really time consuming to keep station around a wounded ship, even ther virtual crew got tired). I don't mean I want a entirely new damage model, Can't the time scale just be speed up? Said if it took 5 minutes to flood a compartment and the damage control team 5 minutes to fix something on a merchant ship, can't we just make it /5 to 1 minute each?

As to deck gun being useless in GWX, I sink Aquitania with 15 deck gun (larger targets are easier to hit consistantly, but even then) rounds on a Type VIIB. If deck gun is indeed useless, make it consistently so.
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