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Old 07-03-08, 12:49 PM   #4
Gorshkov
Commodore
 
Join Date: Mar 2007
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Quote:
Originally Posted by BasilY
Quote:
Originally Posted by Gorshkov
People! Read GWX manual first and I hope you will not be puzzled by many fanciful things this mod introduces. This one above is not last one.
I have download and read the GWX manual. And I do wait for ships to sink as much as possible. Sometimes it is not possible because its a convoy situation and/or you don't want to linger for hours near a striken ship close to enemy shores where an airplane can show up any time to investigate your handy work.

More importantly, don't you find it odd that small merchants survive attacks so much better than warships designed to combat submarines? Most DD's are either sunk or lost steering with one hit within minutes. I deckguned a flower class (my parascopes are out) in less time than a Passenger cargo. Flechters (similar tonage to a Passenger/cargo) regularly go down with one hit under 15 minutes. And you think it is perfectly normal for a small merchant to be able to maintain 7 knots and zipzag as well after one torp hit, and 40 deck guns blast it out its entire superstrcuture.
Buddy, a few things:

1. Deck gun's efficiency is next to zero in GWX.
2. Sinking time is pure random variable regardless of ship's type.
3. Those merchant's deeds after torpedo hit are sci-fi of course.
4. In GWX 1.3 one of German destroyer types was unsinkable.
5. I was shelled by German coastal artillery before war began.
6. Many, many more such oddities...

If you are not happy, you should simply change supermod.

Last edited by Gorshkov; 07-03-08 at 01:02 PM.
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