Quote:
Originally Posted by UnderseaLcpl
I completed a career about 2-3 weeks ago without using solutions. Here's how;
1) Target speed 0, AOB whatever, range whatever. (clarification, these values do not matter. Only target speed 0 matters.
2) Be within 1000 yards. Guess target speed or clock it on attack map. Attacking destroyers circling across your bow are always 10-12 kts unless a ship is in their way.
3) Manual input must be on. fire angle must be 0 in relation to the tube.
4) turn periscope the same number of degrees in the direction of the target as its speed in knots.
5) When target enters scope open tube.
6) When desired target point crosses 0, fire.
7) If zigzagging subtract 1 degree and fire just a little after target's bow crosses 0
This will almost always produce a hit somewhere.
8) Use your judgement over the course of your career to adjust your aim in different scenarios. That's how real U-boatmen do it.
9) Always use impact fuse when using this method and make sure you are close to 90/270 AOB. All merchants worth sinking are 2-3m all destroyers are 1.5 unless in rough seas where you have to look up the draft and use a mag.
I have sunk (in 4 campaigns) over 3 million tons of shipping with this method. Maybe it will help u too.
-keep up the fight!
Oh yeah, to answer your question the manual solution button is the small button in your attack map that looks a bit like a conical light bulb pointed towards you. It is just above one of the torpedo input dials.
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Interesting!
You might be interested in my torpedo bearing table though, it's based on the same attacks you make it seems.
part of my collection of documents
http://www.subsim.com/radioroom/showthread.php?t=131867