Thread: SC sonar puzzle
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Old 07-02-08, 02:08 PM   #4
Frame57
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Join Date: May 2008
Location: 1300 feet on the crapper
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You can actually move the cursor on the screen and sometimes pick up contacts that will not yet appear as a faint line. even though this game has audio on a speaker. Sonar tech used head sets that had variable controls for specific listening. this game does not have that. at least for you to use, so it may be modled into the game that is what the auto crew is doing in picking up a contact you are seeing. I have picked up contacts by moving the cursor around even though i did not see a visible line. Also you find that your auto crew contacts will pick up surface craft far more easily than submerged ones. The TPK will always be a good indicator for you when you classify a contact. use your DEMON. Try to stay at 4 knts when you are classifying a possible suberged contact and forget using the sphere array for this. Use TA and hull. So position yourself to full advantage for those arrays when using them. Also when you are in shallow waters be aware that your towed array can and will malfunction if it scrapes the bottom and will not be useful to you.
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